.NET MAUI Forget Me Not – Part 6.5

I have posted the (incomplete) code at https://github.com/jesseliberty/GraniteStateForgetMeNot and a video of much of the material captured in this series is now on YouTube

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About Jesse Liberty

** Note ** Jesse is currently looking for a new position. You can learn more about him at https://jesseliberty.bio Thank you. Jesse Liberty has three decades of experience writing and delivering software projects and is the author of 2 dozen books and a couple dozen online courses. His latest book, Building APIs with .NET, is now available wherever you buy your books. Liberty was a Team Lead and Senior Software Engineer for various corporations, a Senior Technical Evangelist for Microsoft, a Distinguished Software Engineer for AT&T, a VP for Information Services for Citibank and a Software Architect for PBS. He is a 13 year Microsoft MVP.
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  6. Thanks for sharing the repo and the YouTube video link! I’ve been following this series and it’s really helpful to see the code alongside the explanations. I’m definitely gonna check out the video since sometimes seeing it in action makes the concepts click way better than just reading through the code.

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  11. Thanks for putting together this series, Jesse! I really appreciate you sharing the incomplete code on GitHub and the YouTube video—that’s super helpful for following along. I’ve been working through the MAUI tutorials myself and sometimes seeing the actual code in action makes all the difference. On a tangent, I’ve been building some scoreboard tracking apps lately and found Basketball Scoreboard Online (basketballscoreboardonline.com) to be a solid reference for UI patterns, if anyone’s interested in that kind of thing!

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    Hey Jesse, thanks for another great installment in the Forget Me Not series! It’s super helpful to see the incomplete code on GitHub and I’m definitely going to dive into that YouTube video – I’ve been trying to get my head around MAUI a bit myself. Your approach here actually reminds me of the detailed dev work you see

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