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Author Archives: Jesse Liberty
Jon Galloway is a Technical Evangelist at Microsoft, focusing on Web Development, Azure and .NET. He is also a long-time friend, and a truly great guy. Azure Functions Unity Jon’s blog Herding Code Jon on Twitter
The headline is this: wow! I’m much more impressed with this new MacBook Pro than others seem to be. I won’t belabor all the improvements, but do want to touch on a few. One, perhaps a killer feature for me, … Continue reading
Databound Pickers are in much demand, and fortunately Karl Shifflett has created one that is excellent and easy to use. You add it to your program, wire up the data-binding and hey! presto! you’re in business. The tricky bit comes when … Continue reading
I wanted to send a message from a ViewModel to its View so that the View could pop up a dialog box. To do this, I used MVVM Light’s messaging bus. At first, this seemed difficult because I was over … Continue reading
I was pleased and proud to be interviewed on Away From The Keyboard, talking about my history in the industry. Makes a good bookend with my talk with Shawn Wildermuth on Hello World. Great fun.
What can I say that you don’t already know? [Updated Sept 23, 09:19: To reset the iPhone 7, hold the power button and the volume down button until you see the apple The battery does seem to last much … Continue reading
[Updated 11:26 EDT] macOS Sierra is here (goodbye Mac OSX) It has only a few new features, most notable of which is Siri on the Mac. Siri works ok, not great. And even when she is fully understanding my requests, there … Continue reading
Chris is a Principle Software Development Engineer at Microsoft. There he works within the Developer Experience team where he leads a team focusing on making non-traditional Microsoft technology work well with Microsoft technology. Azure Mobile Apps Notification Hubs VSTS HockeyApp … Continue reading
James Montemagno is a Principal Program Manager on the Xamarin team at Microsoft. He has been a .NET developer since 2005 working in a wide range of industries including game development, printer software, and web services. Prior to becoming a … Continue reading