Windows Phone From Scratch – Animation

Animation in Silverlight is declared in Storyboards and triggered by a user’s 3d fon of fomaction, by a background action or process or, most commonly, by a change in state.  Thus an animation might be triggered by pressing a button, but more often the animation will ease the user’s perception of the transition from one state such as the mouse-over, to another, such as mouse press.

Outside of games, most animations are brief and fairly simple, but they can make a significant difference both to the sense of polish as well as to avoiding confusion for the user.

Continue reading →

Posted in Patterns & Skills | 4 Comments

In Memory of Captain Beefheart

Don Van Vliet, Captain Beefheart, died yesterday. 

I went to see Captain Beefheart  when I was 15. He was playing a very small room somewhere at MIT and we all sat on the floor while he blew our minds. 

Astonishing, amazing, driving, challenging, exciting music like I’d not heard up to that point.  Beefheart was a musical genius, but as has been said of Wagner “His music is better than it sounds”  — that is, his music is not always easily approachable. But brilliant it is and his astonishing five octave range was just the most noticeable of his myriad talents; a musical genius that ran deep and consistent and that was extremely influential on many other musicians.

I highly recommend the Wikipedia biography and, more important, his music.

Posted in Patterns & Skills | 1 Comment

Ten Requirements For Tutorials, Videos, Demos and White Papers That Don’t Suck

I read a lot of tutorials, and most of them suck. iStock_ScreamerXSmallXWide

Sorry, but they do; they almost tell you what you need to know and then you are left hanging; with your code not quite working and you can’t figure out why.

It is time to write down some best practices for writing tutorials; then once the list is complete, you can email a link to the list to the author of the next tutorial you read that sucks.

Continue reading →

Posted in Patterns & Skills | 9 Comments

Product Review: Rosetta Stone Spanish (Latin American)

I recently purchased and began using the Rosetta Stone Spanish for Latin America eSTA ES MI BICICLETA computer training course.  I’ve found interest among other geeks to be very high, so here is a quick review and some important information about purchasing the course.

Continue reading →

Posted in Opinion | Tagged | 4 Comments

Windows Phone from Scratch #13 — Custom Behaviors Part II: ActionTrigger

In the previous mini-tutorial you saw how to create a custom Behavior, and in that trigger_stock custom behavior you captured the on click action event of the button.  This pattern is so common that there is a special type of behavior, an ActionTrigger to simplify coding a custom behavior the responds to an event. 

Rather than writing an OnAttached method in which you capture the event, and an OnDetaching method in which you remove the event handler, the ActionTrigger assumes you want to capture an event, and requires only that you provide an Invoke method that will be called when the event is fired.

Continue reading →

Posted in Patterns & Skills | Comments Off on Windows Phone from Scratch #13 — Custom Behaviors Part II: ActionTrigger

Yet Another Podcast #18 – Joe Stagner

Talking with Joe Stagner about Codejoestag

Call in comments:  1-347-YAP-CAST

rss iTunes
Posted in Essentials, Languages, Patterns & Skills, Podcast | Tagged | Comments Off on Yet Another Podcast #18 – Joe Stagner

Windows Phone From Scratch #12–Custom Behaviors (Part I)

To fully understand how behaviors work, you need to create a couple customNottub Behaviors of your own.  In this tutorial we’ll build a custom behavior and in the next we’ll look at a specialized form of custom behavior called a TriggerAction.

Continue reading →

Posted in Blend, Essentials, Mini-Tutorial, WindowsPhone | Tagged | 1 Comment

Windows Phone From Scratch #11 – Behaviors

Behaviors are, in my experience, under-appreciated by many Silverlight and WindowsiStock_ShockedManAtPCXSmall Phone programmers; possibly because they are most easily used from Expression Blend, which itself is greatly under-appreciated. 

A behavior is an encapsulation of logic within Xaml – it is essentially, declarative logic.  As such it has many advantages over writing the same logic in C#, notably that of re-use.

Continue reading →

Posted in Patterns & Skills | 1 Comment

Yet Another Podcast #17 – Scott Guthrie

— Special Edition —

Live From Silverlight-Firestarter 2010

 

One on one with Scott Guthrie, discussing Silverlight, Windows Phone and more. Guthrie_web

 

Call in comments:  1-347-YAP-CAST

rss iTunes
Posted in Community, News | Tagged | 1 Comment

Top 10 Tips To Getting Help With Silverlight

Here are 10 tips on getting your Silverlight and Windows Phone questions answerediStock_ Shrugging Man Medium quickly and painlessly.

Continue reading →

Posted in Patterns & Skills | 8 Comments

Windows Phone From Scratch #10 – Visual State Part 2

This mini-tutorial will build on the work done yesterday, and will demonstrate how to return to the default visual state for a given state group.

Continue reading →

Posted in Patterns & Skills | Tagged | Comments Off on Windows Phone From Scratch #10 – Visual State Part 2

Firstarter 2010 – Data Binding


Get Microsoft Silverlight

I had the great pleasure of presenting the Data Binding portion of the 2010 Firestarter,
joining Scott Guthrie, Yavor Georgiev, Dan Wahlin, John Papa, Tim Heuer, Mike Cook, Jossef Goldberg and Jaime Rodriguez for an amazing day.

Download the slides and code here.

Continue reading →

Posted in Data, Essentials, Patterns & Skills | Tagged | Comments Off on Firstarter 2010 – Data Binding